TutorialPost 0158 min read

Garment Graphic Placement in Skema3D: Prints and Embroidery

Apply prints and embroidery in Skema3D with controlled placement, scaling logic, and front/back consistency for production-minded outputs.

Graphics should support the garment, not fight it

Strong graphics placement starts with garment architecture. If print or embroidery ignores seams, pocket zones, or proportion anchors, the result looks off even with good artwork.

In Skema, lock base silhouette and construction before final graphic positioning.

Set placement zones and no-go zones

Define approved zones for chest, back, sleeve, and hood applications. Also define no-go zones near seams, pocket openings, and structural transitions.

This makes creative exploration faster because teams are not re-debating fundamentals every revision.

  • Primary graphic zones by garment panel
  • Restricted zones near seams and trims
  • Scale ranges for each zone
  • Alignment anchors for repeatable placement

Control scale and balance

Graphic scale should be evaluated against full silhouette, not isolated artboard views. A graphic that looks right alone can overpower the garment in context.

Use front and back comparisons to ensure balance across the whole piece.

Coordinate embroidery with construction reality

Embroidery placement should consider garment thickness, seam intersections, and expected wear stress zones.

Capture these assumptions early so technical handoff stays realistic.

Review graphics in 3D context

3D review helps evaluate readability, distortion risk, and overall composition on form.

If graphics feel misaligned in 3D, adjust anchor logic instead of manual one-off nudges.

Graphic placement checklist

Use this before locking final visual direction.

  • Placement follows defined zones and anchors
  • Scale supports silhouette and brand direction
  • No-go zones are respected
  • Front/back applications are compositionally coherent
  • Print/embroidery assumptions are documented for handoff